Everything that Arb has said was for a very good reason. We had issues with just these sort of things that he describes in-game, and decided to write these up afterwards. Kramer and Arb, I think you guys might just be arguing semantics at this point. There is alway a limit to how much whining is allowed. I know I do it all the time, but I try to keep it informative as well. We had an instance with one guy not so much whining as he was *****ing throughout the whole game, which is why we came up with that rule.
As far as the rule about trying plans (#4), this is basically saying that we need to learn how to break setups. If we are getting demolished on a map (by demolished I mean down by more than 10), we need to recognize what the other team is doing, and how we are going to stop them. This is something that should be running through players minds at all times. We must constantly think about what the other team is trying, and how we will stop it, on top of trying to implement our setup. I do believe it would be easy to formulate quick plans to break a setup. For example: We are playing Ball on Gaurdian, and we just can't seem to break through on the other team. They have the ball in Blue Window, a guy Top Gold, Blue Door, and Camo. A couple of people have tried lifting to Camo, or going to Blue Door, and have been met with some serious Team BR. So, real quick, we all decide to gather in bottom Forest, where they can't see us. Once everyone has spawned, we send one guy top Stump, two guys lifting, and one underneath to go through under blue and up the ramp. If you know your teams strengths and weaknesses, you can call out real quick how you want it done. "All right, when we all spawn, wait in Jungle. Apollo and Jacen, you 2 lift to Camo. Arb, you take top stump, and Kramer, you go underneath to Blue." Boom, 5 seconds are gone, and you know what you're gonna do. Now, this may be a horrible example as far as how you would actually break that setup, but I think you guys get my point.
To Bill: Yes, these are some guidelines, , as noted by the title, "Some quick Guidelines to follow in general". They by no means cover everything that should go on during a game, but just serve as a reminder to those who might have forgotten. In games these should come as second nature. They are pretty much common sense, and everyone should already be following them. Like I said before, we just happened to have an issue where we thought it necessary to post these. All right, I think I'm done preaching for now
As far as the rule about trying plans (#4), this is basically saying that we need to learn how to break setups. If we are getting demolished on a map (by demolished I mean down by more than 10), we need to recognize what the other team is doing, and how we are going to stop them. This is something that should be running through players minds at all times. We must constantly think about what the other team is trying, and how we will stop it, on top of trying to implement our setup. I do believe it would be easy to formulate quick plans to break a setup. For example: We are playing Ball on Gaurdian, and we just can't seem to break through on the other team. They have the ball in Blue Window, a guy Top Gold, Blue Door, and Camo. A couple of people have tried lifting to Camo, or going to Blue Door, and have been met with some serious Team BR. So, real quick, we all decide to gather in bottom Forest, where they can't see us. Once everyone has spawned, we send one guy top Stump, two guys lifting, and one underneath to go through under blue and up the ramp. If you know your teams strengths and weaknesses, you can call out real quick how you want it done. "All right, when we all spawn, wait in Jungle. Apollo and Jacen, you 2 lift to Camo. Arb, you take top stump, and Kramer, you go underneath to Blue." Boom, 5 seconds are gone, and you know what you're gonna do. Now, this may be a horrible example as far as how you would actually break that setup, but I think you guys get my point.
To Bill: Yes, these are some guidelines, , as noted by the title, "Some quick Guidelines to follow in general". They by no means cover everything that should go on during a game, but just serve as a reminder to those who might have forgotten. In games these should come as second nature. They are pretty much common sense, and everyone should already be following them. Like I said before, we just happened to have an issue where we thought it necessary to post these. All right, I think I'm done preaching for now
Last edited: