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<blockquote data-quote="TheRealMrNUGGET" data-source="post: 594760" data-attributes="member: 78695"><p>Sorry if those last two comments came off rushed and rude. I was in a crunch for time. </p><p></p><p>When you throw a baseball through a window the ball makes a hole, but where does the glass from the hole go? It gets pushed from the window by the baseball. You don't have to use much, but add some shards of glass flying forward around your render. As for depth, you can make depth as if it's a crack in a camera lense. The. Focus will automatically go to the crack, but not the surrounding glass. What you can do is blurr the background under the glass, but leave the background the same where the crack is.</p></blockquote><p></p>
[QUOTE="TheRealMrNUGGET, post: 594760, member: 78695"] Sorry if those last two comments came off rushed and rude. I was in a crunch for time. When you throw a baseball through a window the ball makes a hole, but where does the glass from the hole go? It gets pushed from the window by the baseball. You don't have to use much, but add some shards of glass flying forward around your render. As for depth, you can make depth as if it's a crack in a camera lense. The. Focus will automatically go to the crack, but not the surrounding glass. What you can do is blurr the background under the glass, but leave the background the same where the crack is. [/QUOTE]
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XILED TEAMS
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