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GENERAL
GENERAL DISCUSSIONS
RUN AND GUN, OR CAMPER?
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<blockquote data-quote="KoG Dayze2" data-source="post: 453885" data-attributes="member: 59577"><p>There is a time and place for everything. "Camping" works best if your team communicates and coordinates, contolling avenues of approach, and creating choke points. Persoanlly I prefer the team to control a spawn point, not to be confused with spawn trapping; rather picking a spot one easily accessible by friendly spawns. This works best for TDM, and can be tailored for objective gametypes as well. I'll run and gun if the team is stuggling to hold an area or objective. I'll run run a screen for nearby teammates, by staying close and not strayimg too far. If a player runs through the enemy spawn they run the risk of OPFOR, spawing behind friendlies. Or I'll run on the occasion when I just want to let loose, and I usually do it with a weapon not normally used.</p></blockquote><p></p>
[QUOTE="KoG Dayze2, post: 453885, member: 59577"] There is a time and place for everything. "Camping" works best if your team communicates and coordinates, contolling avenues of approach, and creating choke points. Persoanlly I prefer the team to control a spawn point, not to be confused with spawn trapping; rather picking a spot one easily accessible by friendly spawns. This works best for TDM, and can be tailored for objective gametypes as well. I'll run and gun if the team is stuggling to hold an area or objective. I'll run run a screen for nearby teammates, by staying close and not strayimg too far. If a player runs through the enemy spawn they run the risk of OPFOR, spawing behind friendlies. Or I'll run on the occasion when I just want to let loose, and I usually do it with a weapon not normally used. [/QUOTE]
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GENERAL
GENERAL DISCUSSIONS
RUN AND GUN, OR CAMPER?
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