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<blockquote data-quote="XGC Kramer" data-source="post: 35662" data-attributes="member: 6577"><p>I almost entirely disagree with that one >_>;</p><p></p><p>-It's important to know how people died, i.e. rockets, shotguns, snipers, assassination etc~ that's a beautiful thing to halo 3, you can talk while dead. </p><p></p><p>-Knowing if people are having connection problems is also important to ALL CUSTOM games, so long as other options haven't been explored to improve general connection stuff.</p><p></p><p>-the other team is an unknown in some cases, complaining~ although not always the greatest way for this to be done, does inform everybody of what is going on, same with complaining about what specific people are doing. Sometimes simply verbalizing a person or team's habits will bring to light the issue for others on your team, and things may start to happen.</p><p></p><p>This stuff only becomes problematic when it's repeated to an extreme in game, when other communication could be more valuable.</p><p></p><p>If everybody is in on an experiment, you could ruin some defense stuff and worsen your situation. I've found it's good for individuals to experiment, and if they find something that works, then try to organize a plan. Trial and error is tried and true. It takes a lot to get a team to organize around a plan, it doesn't take as much to give simple directions after you've found a way to gain a slight upper hand and possibly throw off the others' rhythm.</p><p></p><p>Besides that i think i can agree with whats been said. Prolly doesn't need stickied though~ lol. The forum isn't that busy.</p></blockquote><p></p>
[QUOTE="XGC Kramer, post: 35662, member: 6577"] I almost entirely disagree with that one >_>; -It's important to know how people died, i.e. rockets, shotguns, snipers, assassination etc~ that's a beautiful thing to halo 3, you can talk while dead. -Knowing if people are having connection problems is also important to ALL CUSTOM games, so long as other options haven't been explored to improve general connection stuff. -the other team is an unknown in some cases, complaining~ although not always the greatest way for this to be done, does inform everybody of what is going on, same with complaining about what specific people are doing. Sometimes simply verbalizing a person or team's habits will bring to light the issue for others on your team, and things may start to happen. This stuff only becomes problematic when it's repeated to an extreme in game, when other communication could be more valuable. If everybody is in on an experiment, you could ruin some defense stuff and worsen your situation. I've found it's good for individuals to experiment, and if they find something that works, then try to organize a plan. Trial and error is tried and true. It takes a lot to get a team to organize around a plan, it doesn't take as much to give simple directions after you've found a way to gain a slight upper hand and possibly throw off the others' rhythm. Besides that i think i can agree with whats been said. Prolly doesn't need stickied though~ lol. The forum isn't that busy. [/QUOTE]
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